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 Atum Clan

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Posts : 32
Join date : 2012-02-01
Location : I sit in your empty skull.

PostSubject: Atum Clan   Fri Jun 12, 2015 12:39 pm


Powers- Creation; A very strong ability, the Atum people have the power to create objects into the material world at the cost of another material. For example, they have the ability to pull their shirt off and turn it into a steel lance. Now the quality of what they make is dependant on the quality and quantity of their medium, so using a rock to make a sword would result in a small rather weak sword instead of using a gold ingot. Due to the complexity of their power, they are only able to use inorganic material, alongside they are limited to the amount designs they can create in a combat scenario. Designs of type of weapons, so they can create variations of said type. However if they hold a blueprint they can copy of the blueprint to make something outside their limits.

Forced Mutation; During this time, quality and quantity are lessened a lot more, a stone could make a full fledged greatsword if they are strong enough. At the same time they are able to imbue small properties within their creations, however theses are limited to their forced mutation and return to their original material at the end of their limit.

Clan Personality- A crafting people, the Atum are fantastic masters of physical creation. While they can not make overly complex designs such as biology. The Atum focus strongly on their culture as a whole where most everyone is well off due to the abilities of the clansman. Furthermore, the Atum are based around having a supreme leader, which has proven him or herself in all aspects, this also creates an odd instability but through the chaos of their political leadership they receive only the best of the best in positions of authority, due to the predecessor having to be surpassed in a majority of all aspects.

The Atum are also tradesman, while they must rely on the Spirad due to their region, the Atum are normally good merchants and are well traveled and versed in languages and designs. Tending to focus on the more artistic forms of creation rather than the technologically advanced.

  • Based fully on crafting as a way of life.
  • Well versed in trading and languages.
  • Leadership based on personal aspects that can be tested, rather than all out charisma.
  • Skilled in city building and expansion
  • Closely knit communities and towns.

General Perks-

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[*]Access to high quality armaments and equipment throughout all tiers.
[*]Possess buffs against extreme temperatures, due to living in a desert.
[*]Ability to utilize desert greckos depending on the character in question, for cavalry.
[*]Weaker physiques on average due to their creation abilities, does not effect intelligence.

Alliances/Friendly- (A)Spirad, (A)Asula, (F)Owasa, (F)Ibrida, (F)Viefer, (F)Kyoti

Enemies/Unfriendly- (E)Ingenium, (E)Septru, (N)Sheng
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